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02/06/2026

DDD in Go: designing when the language doesn't enforce the rules

Implementing Domain-Driven Design (DDD) in Go may seem straightforward in theory. However, when we try to model something as fundamental as a Value Object, we face a different reality: Go does not enforce certain design rules that object‑oriented languages do, and that changes the conversation completely. More than a technical problem, it becomes a decision about governance, discipline, and team culture.

DDD in Go: designing when the language doesn't enforce the rules
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Introduction

When a team decides to adopt Domain-Driven Design (DDD), they usually expect clearer domain models, better-encoded rules, and explicit invariants inside the code. In languages like Java, many of those guarantees are enforced by the language itself: constructors, strict visibility, classes, and inheritance.

Go is different. When we tried to implement Value Objects while preserving their invariants and immutability, we discovered something important: the language does not automatically protect you. The question stops being How do I implement this? and becomes How do I ensure the team follows the rules when the language doesn’t enforce them?

The real problem wasn't the Value Object

We tried the obvious approaches:

  • Make the type public.
  • Force creation through a factory.
  • Make the type private.
  • Introduce interfaces.
  • Rely on linters.

L2.png

Each option solved something, but broke something else:

  • Public types allowed invalid constructions outside the factory.
  • Private types hindered external reuse.
  • Interfaces introduced semantic ambiguity.
  • Linters depended on tools that are not always mature.

In theory we were modeling a simple username. In practice we were defining how we wanted the team to work. That’s when we realized the issue wasn’t purely technical: it was governance.

When the language doesn’t impose rules, the team must

Go is minimalist by design.

  • It has no mandatory constructors.
  • It lacks language-level mechanisms to force invariants.
  • It doesn’t prevent direct instantiation of a visible type.

L3.png

This means:

  • Domain rules aren’t guaranteed by syntax alone.
  • Team discipline becomes part of the architecture.
  • Decisions must be documented and aligned across the team.

Put another way: in Go, architecture doesn’t stop at code. It extends into team agreements, PR reviews, and supporting tools.

Design also means accepting trade-offs

After evaluating multiple alternatives, we chose a pragmatic path:

  • Keep Value Objects public.
  • Require the use of factories.
  • Allow tests to create instances directly when necessary.
  • Rely on team agreements and technical review to enforce behavior.

It’s not perfect, but it’s coherent with our context and coherence matters in engineering. DDD isn’t about academic purity; it’s about clarity in the domain. If an “ideal” implementation complicates the team unnecessarily, it’s probably the wrong choice.

L5.png

Recommendations

  • Don’t copy patterns from other languages without questioning them.
  • Define explicit team policies for how Value Objects and invariants should be handled.
  • Evaluate the complexity cost of any enforcement mechanism.
  • Accept that there is no universally ideal implementation.
  • Document the rationale behind your decisions so future reviewers understand the trade-offs.

Conclusion

Implementing Value Objects in Go reminded us of a fundamental truth: architecture depends not only on the language, but on how the team chooses to use it. When the language doesn’t impose rules, design becomes a conscious act and technical discipline becomes an active element of the architecture. Go × DDD isn’t a problematic pairing; it’s a pairing that demands judgment. In engineering, judgment the ability to decide when to apply a rule and when not to is often more valuable than any single pattern.

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